A couple of months ago I made my second game for Ludum Dare. Ludum Dare is a 48 hour game competition. That is, I had 48 hours to make a game, completely from scratch, all by myself. The theme this time was "Tiny World". After the 48 hours were up, I had created a little game called SailBoatBoatBoat. SailBoatBoatBoat as it turns out, is sort of a strategic, fishing, rogue-like, pirate game. Actually -- I almost titled it "boat-like". I really set out to make the polar opposite of my previous game, which was more of an interactive story than a true game. SailBoatBoatBoat has some interesting mechanics, and I think it has the potential to be something greater. Looking back -- I wish I would have focused more on polish, because I think I lost a lot potential interest by neglecting visuals. The graphics could use a real tuneup, as well as the controls.
This was the first time I had ever made a game like this, and I drew influence from a lot of different games. Probably too many to list. Overall I think it stands up as something interesting that was made in only 48 hours, and most importantly it was a lot of fun to make. I may revisit this one at some point. Until then, check out the jam version and be sure to let me know what you think.
By the way, whatever you do don't follow me on twitter.
FluidMotion
You should defenitely post it here on NG after a bit of polish! Good job and I sure hope that you do revisit
it at some point!